Faq | Argo

Frequently Asked Questions

To report game issues, please visit our Feedback Tracker - and post your suggestions and ideas on the Bohemia Interactive Forums.

Project Argo is a standalone total conversion of Arma 3, which we're releasing as part of Bohemia Incubator. This is a new label for experimental Bohemia Interactive games that are made available to the public. The goal of Bohemia Incubator is to guide the development of a game, our technology, and/or supporting services - as well as to increase our knowledge of different areas in game development. With Project Argo specifically, we want to test some competitive multiplayer game mechanics, and improve the competitive aspect of Arma and other Bohemia games. Ultimately, the much longer-term aim of this project is to develop a similar (most likely Arma-related) multi-platform game on a different engine.

Since Project Argo is a (standalone) total conversion of Arma 3, and given the intended scope of the project, there's a limit to what we'll be able to do. The majority of Project Argo's planned game content is already available, and most core game mechanics are considered nearly final. Our primary focus is to resolve game, performance, and balancing issues. In the next months, we do still aim to introduce some more locations, and a persistent leveling system connected to in-game items that players can unlock. Furthermore, some minor improvements made for Project Argo might also be carried over to Arma 3.

We'll be keeping players informed about our development progress in the form of status reports and changelogs. These will be posted on the Project Argo website, and shared - alongside other project and community news -  via our Facebook and Twitter pages. We also intend to host Project Argo live streams, ranging from Developer Q&As to tournaments, and perhaps more. Last but not least, and most important of all, we'd like to invite everyone to report game issues to our Feedback Tracker, and post their experiences, suggestions, and ideas on the Bohemia Interactive Forums.

Since the Open Prototype of Project Argo re-uses Arma 3 assets, we decided to keep modding exclusive to Arma 3 and its owners. This also enables us to focus our resources on supporting Arma 3 as a modding platform. That said, we hope to release components of Project Argo to the Arma 3 modding community in the future, so they can learn from it and/or use the new content for their own creations.

Project Argo's version of Malden is a re-imagination of the iconic terrain featured in Bohemia Interactive's first Arma game, Arma: Cold War Assault. This re-imagined Malden combines new art assets with existing vanilla Arma 3 objects, structures, vegetation, etcetera. Besides Project Argo, we also plan to bring a version of Malden to Arma 3, in the form of Free DLC. This free "Malden DLC" is currently scheduled for release in June 2017, to coincide with the Arma series' 16th anniversary.

We'll continue to offer post-release support for Arma 3 in the form of platform updates and new DLC. To learn more about Arma 3's roadmap for the upcoming year, be sure to check out this recent dev blog, which lists some of the planned additional content. On top of that, since Project Argo is a total conversion of Arma 3, some of the smaller improvements we're making for Project Argo will be carried over to Arma 3 as well.